Brainius Digital Games in Inclusive Education

Nome dell'ente che lo ha realizzato /ORGANIZATION/INSTITUTE PRESENTING THE PROJECT: *: 
Centro Educacional Nosso Mundo
Regione/Region: 
América
Paese/ Country: 
Brasil
Città/ City: 
Rio de Janeiro
Descrizione del progetto/Describe the project : 
Brainius was the game I created to stimulate memory. Brainius was the game I created to stimulate memory. Brainius helped identify 5 children with Convergence Failure, which impedes learning! The use of robots and games such as Scratch with children and young people with intellectual disabilities has significantly improved coordination, interaction and stimulated speech, giving them digital literacy opportunities. Analysis of the reaction to exposure to red color was performed and it was observed the association of symptoms of convergence insufficiency with the use of Brainius. It was concluded that the exposure to reflected light of the game regardless of gender and education and age, was possible to identify Irlen Syndrome (IS), Technology is all around us all the time, children, youth and adults are all indistinctly connected to the internet using digital games and social networks. The use of digital games, smart classrooms and digital literacy has been a differential in schools today. A well-equipped school may offer excellent learning for students, but will the brain and visual organs be able to receive all this information. Harvard University Professor of Sleep Medicine Charles Czeisler has done a number of studies on the problem. His research group found that the brightness generated by electronic device screens keeps our brains alive. Blue light mainly blocks the production of the hormone responsible for making us sleepy. The part of the brain responsible for producing "sleep hormone" is the pineal gland. It produces a substance called melatonin, which builds up from the moment our eyes begin to notice a reduction in sunlight (even at sunset). The light from the cell phone, just like the TV and even those white energy-saving light bulbs, make our brains fool, interpreting that it's not night yet. Result: sleep does not come. A child who is always exposed to this light in the age group of less than three years. Future damage that may arise from this exposure may be irreversible.
Categoria del progetto/Project category : 
Educazione fino ai 15 anni/Up to 15 years
Link al video di presentazione/Link to the presentation video: 
https://photos.app.goo.gl/CeJyAA9zNDY7fmDz7
In che modo il progetto usa le tecnologie in modo innovativo/Use of technologies ...: 
I used Arduino with a genius-like programming that was important for detecting Irlen's syndrome in a student. This student has difficulty finding and memory and could not study for school exams. Neurologist Dr Antonio identified this syndrome after the student used the game The objective of this activity was to investigate the light exposure reflected by the digital games inserted in the students' daily life and school life. In a cross-sectional study conducted in Rio de Janeiro, 150 individuals were interviewed. Complaints and diagnoses were variables regarding the photosensitivity to digital games and especially the Brainius game Brainius was the game I created to stimulate memory. https://photos.app.goo.gl/CeJyAA9zNDY7fmDz7
Indicare gli elementi di innovazione del progetto:/ What are the technological aspects of the project?: 
Brainius helped identify 5 children with Convergence Failure, which impedes learning! It was concluded that the exposure to reflected light of the game regardless of gender and education and age, was possible to identify Irlen Syndrome (IS), as the use of cell phones for children under three years showed irregular sleep and irritability, there was an improvement significantly as to coordination, interaction and stimulation of speech, in digital literacy inserted. It is recommended to adopt varied routines by reducing light exposure and seeking a family and / or social interaction activity for minors and encouraging the use of assistive technologies and digital games as an educational resource favoring learning and stimulating neurotransmitters. Analysis of the reaction to exposure to red color was performed and it was observed the association of symptoms of convergence insufficiency with the use of Brainius. https://photos.app.goo.gl/eHc5z4f68MbXqm6Y8
Quali sono gli aspetti tecnologici del progetto?What are the technological aspects of the project?: 
Analysis of the reaction to exposure to red color was performed and it was observed the association of symptoms of convergence insufficiency with the use of Brainius. I used Arduino with a genius-like programming that was important for detecting Irlen's syndrome in a student. This student has difficulty finding and memory and could not study for school exams. Neurologist Dr Antonio identified this syndrome after the student used the game It was concluded that the exposure to reflected light of the game regardless of gender and education and age, was possible to identify Irlen Syndrome (IS), as the use of cell phones for children under three years showed irregular sleep and irritability, there was an improvement significantly as to coordination, interaction and stimulation of speech, in digital literacy inserted. It is recommended to adopt varied routines by reducing light exposure and seeking a family and / or social interaction activity for minors and encouraging the use of assistive technologies and digital games as an educational resource favoring learning and stimulating neurotransmitters.
Con quanti utenti interagisce il progetto?/How many users does the project interact with? : 
I used Arduino with a genius-like programming that was important for detecting Irlen's syndrome in a student. This student has difficulty finding and memory and could not study for school exams. Neurologist Dr Antonio identified this syndrome after the student used the game 550 students use this game. The theme of this research was the use of cell phones offered to babies and children under the age of three with the form of entertainment and occupation offered by parents and school units as a resource to immobilize. photosensitivity.
Di quali mezzi o canali si avvale il progetto?/Which media or channels does the project use?: 
It was concluded that the exposure to reflected light of the game regardless of gender and education and age, was possible to identify Irlen Syndrome (IS), as the use of cell phones for children under three years showed irregular sleep and irritability, there was an improvement significantly as to coordination, interaction and stimulation of speech, in digital literacy inserted. It is recommended to adopt varied routines by reducing light exposure and seeking a family and / or social interaction activity for minors and encouraging the use of assistive technologies and digital games as an educational resource favoring learning and stimulating neurotransmitters.
Il progetto è già stato replicato? /Has the project already been replicated? : 
NO, it's my inovation. I used Arduino with a genius-like programming that was important for detecting Irlen's syndrome in a student. This student has difficulty finding and memory and could not study for school exams. Neurologist Dr Antonio identified this syndrome after the student used the game
Quali sono le aspettative future?/What are future expectations?: 
This game may help in identifying eye disorders that impair learning. Analysis of the reaction to exposure to red color was performed and it was observed the association of symptoms of convergence insufficiency with the use of Brainius. Brainius was the game I created to stimulate memory. Brainius helped identify 5 children with Convergence Failure, which impedes learning! The use of robots and games such as Scratch with children and young people with intellectual disabilities has significantly improved coordination, interaction and stimulated speech, giving them digital literacy opportunities. Analysis of the reaction to exposure to red color was performed and it was observed the association of symptoms of convergence insufficiency with the use of Brainius. It was concluded that the exposure to reflected light of the game regardless of gender and education and age, was possible to identify Irlen Syndrome (IS),
Durata progetto/project duration: 
start in 2018/01/02 - 20 months
Tipologia dell'ente/Kind of organization: 
Private Institution